Design goes wrong when it starts with screens. We start with the task — what someone came to do, what stops them, what they do instead — then prototype and test with real users before engineering commits. Finding a problem in a prototype costs an afternoon; finding it after launch costs a release.
Digital Experience
UX/UI Design
Design from what people are trying to do, tested before it is built.
Overview
What the engagement covers
- Research with the people who actually use the thing
- Journey mapping that records where people currently give up
- Prototypes tested before a line of production code is written
- A design system, so the tenth screen costs less than the first
- Accessibility designed in, and checked against WCAG
What you leave with
- Designs validated with users, not with opinions
- A component library engineering can build directly from
- Fewer changes discovered late, when they are expensive
Digital Experience
The rest of this practice
UX/UI Design, scoped to your estate
Tell us where you are and what it has to be worth. We will come back with a scope, a sequence and a number.